Hello, I'm

Renan Macêdo

Flutter & Game Developer

App Development with Flutter & Game Development in Unity/Unreal

Flutter developer with 7+ years shipping cross-platform apps and games. From rebuilding streaming platforms with 110K+ users to launching a companion app with 12K+ downloads — I bring ideas to life across Android, iOS, macOS, Windows, and Web.

Renan Macêdo

About Me

7+
Years Experience
12K+
Character Craft Downloads (10 months)
5
Platforms Shipped
10+
Projects Delivered

Shipping Apps & Games Across Platforms

I'm a Flutter developer with over seven years of experience building and shipping cross-platform applications for Android, iOS, macOS, Windows, and Web. I specialize in turning complex requirements into polished, production-ready apps with Firebase backends and CI/CD pipelines.

My background in game development gives me a unique edge — from real-time data synchronization and complex state management to engaging UI/UX design. I've redesigned streaming platforms serving 110K+ users, built a D&D companion app with 12K+ downloads in 10 months, and delivered multiplayer VR experiences for enterprise clients like Volvo/Tracbel and SESI.

Whether it's building scalable mobile architectures or crafting immersive interactive experiences, I bring a product-focused mindset shaped by years of shipping across diverse platforms and industries.

Project Spotlight

Flutter + Firebase

Character Craft 5.5e

Cross-platform D&D 5.5e companion app — where Flutter meets tabletop gaming.

Built from the ground up in Flutter with a Firebase/Firestore backend, Character Craft is a full-featured character sheet manager for D&D players and Dungeon Masters. It combines complex state management with real-time multiplayer synchronization, serving a growing community of tabletop RPG enthusiasts.

12K+ Downloads
5 Platforms
1K+ Discord Members
Real-Time Multiplayer Sync

Key Technical Highlights

  • Complete character sheet automation with complex rule engine
  • Real-time online initiative tracker via Firestore
  • Cross-platform multiplayer sync (Android, iOS, macOS, Windows, Web)
  • FC5 XML database import and migration support
  • CI/CD pipelines for multi-platform releases
Flutter Dart Firebase Firestore State Management CI/CD

Technical Skills

📱

Mobile & Desktop

Flutter Dart Android iOS macOS Windows State Management Responsive UI CI/CD Pipelines
🌐

Backend & Web

Firebase Firestore REST APIs JavaScript TypeScript WordPress PHP
🎮

Game Development

Unity 3D Unreal Engine 5 C# C++ (Unreal) Multiplayer Procedural Generation UI/UX Systems Shaders
🥽

VR/AR/XR

VR Development AR Experiences Immersive Training Network Replication Voice Chat Integration
🎬

Virtual Production

Aximmetry Photogrammetry Motion Capture AI-assisted VFX Real-time Environments
🛠️

Tools & Workflows

Git Blender Unreal Engine Unity Substance Painter Marvelous Design Da Vinci Resolve

Professional Experience

Mar 2018 – Present

Mobile App & Game Developer

Rede Novo Tempo de Comunicação • Brazil

  • Rebuilt and maintained cross-platform streaming apps in Flutter (NTPlay, Rádio NT) serving 110K+ users
  • Integrated Firebase services (authentication, push notifications, analytics, Firestore)
  • Led development of mobile games and internal applications for Android, iOS, and Web
  • Implemented CI/CD pipelines for multi-platform app releases
  • Implemented virtual production systems with Unreal Engine and Aximmetry
  • Developed photogrammetry and motion capture workflows for real-time environments
May 2017 – Present

Freelance — App & Game Developer

Self-Employed

  • Built Character Craft 5.5e — cross-platform Flutter/Firebase D&D app with 12K+ downloads across 5 platforms
  • Delivered corporate VR projects for clients like Tracbel (Volvo) and SESI
  • Developed multiplayer VR demos, gamified training simulations, and learning platforms
  • Created procedural generation systems and tools for Unreal Engine
  • Helped set up the Virtual Production Studio for FullTrader

Featured Projects

Character Craft 5.5e

A companion app for D&D players and DMs with 12,000+ users in 10 months!. Features real-time data synchronization for instant character sheet updates, and cross-platform multiplayer!

Flutter Firebase Firestore Dart

NTPlay & Rádio NT

Streaming ecosystem serving 110K+ users. Complete architectural redevelopment of media apps in Flutter with optimized UI/UX and CI/CD pipelines.

Flutter Firebase Android iOS

Volvo/Tracbel VR Experience

Multiplayer VR showroom for heavy machinery. Features real-time network replication and voice chat for remote sales presentations and interactive product demos.

Unreal Engine VR Multiplayer C++

"A Jornada" - Learn & Puzzle

Lara Croft GO-inspired puzzle game. Led full-cycle development including grid-based movement mechanics, environment design, and custom shader effects.

Unity C# Shaders UI/UX
SESI VR Training

SESI Safety Simulations

Industrial VR training modules with realistic physics interactions and user guidance systems. Adopted for corporate safety certification standards.

Unity VR Physics Training

Virtual Production Pipeline

Pioneered the Virtual Production workflow for Novo Tempo, integrating Unreal Engine, Aximmetry, photogrammetry, and motion capture for real-time broadcast.

Unreal Engine Aximmetry MoCap VFX

Unreal Procedural Lake

A procedural lake generation system created in Unreal Engine, featuring dynamic water shaders and automated shoreline placement.

Unreal Engine PCG Environment Art

Stylized Prison Cell Ruins

A stylized environment piece showcasing ruins of a prison cell, focusing on environmental storytelling and stylized texturing techniques.

Unreal Engine Stylized Art Modeling Lighting

Nature in Depth

An immersive nature environment study exploring realistic foliage rendering, lighting composition, and organic level design.

Unreal Engine Level Design Lighting Foliage

Published Articles

Technical articles published by 80.lv, an industry-leading game development platform.

Procedural Medieval Village Generator Set-up in UE5

Procedural Medieval Village Generator Set-up in UE5

A deep dive into creating procedural generation systems for realistic medieval environments in Unreal Engine 5.

Read Article
Experimenting with UE5.2's Procedural Content Framework

Experimenting with UE5.2's Procedural Content Framework

Exploring the new Procedural Content Generation framework introduced in Unreal Engine 5.2 and its capabilities.

Read Article

Education

🎓

B.A. in Digital Games

Universidade FUMEC, Belo Horizonte, Brazil

2013 - 2016

The Digital Games Course prepared me for the Game Development Industry, covering Storytelling, 3D Modeling, Programming, Sound FX, and various fields crucial for success in interactive entertainment.

Get In Touch

Interested in working together or have a project in mind? Feel free to reach out through any of the channels below.