Character Craft 5.5e
A companion app for D&D players and DMs with 7,500+ users in 6 months. Features real-time data synchronization for instant character sheet updates.
Hello, I'm
Multidisciplinary developer with solid experience building Games and cross-platform Apps. Passionate about combining real-time interactive environments with intuitive user experiences.
I'm a multidisciplinary developer with over seven years of experience leading projects in Game Development, interactive training simulations, and application development for Android, iOS, macOS, and Windows.
My expertise spans across Unity, Unreal Engine, Flutter, and JavaScript ecosystems. I've successfully delivered multiplayer VR experiences for clients like Volvo/Tracbel and SESI, re-built streaming platforms with 110k+ users and pioneered the Virtual Production workflow for Novo Tempo.
I'm passionate about pushing the boundaries of real-time technology, from procedural generation systems to motion capture workflows and AI-assisted VFX pipelines.
A companion app for D&D players and DMs with 7,500+ users in 6 months. Features real-time data synchronization for instant character sheet updates.
Multiplayer VR showroom for heavy machinery. Features real-time network replication and voice chat for remote sales presentations and interactive product demos.
Lara Croft GO-inspired puzzle game. Led full-cycle development including grid-based movement mechanics, environment design, and custom shader effects.
Industrial VR training modules with realistic physics interactions and user guidance systems. Adopted for corporate safety certification standards.
Pioneered the Virtual Production workflow for Novo Tempo, integrating Unreal Engine, Aximmetry, photogrammetry, and motion capture for real-time broadcast.
A procedural lake generation system created in Unreal Engine, featuring dynamic water shaders and automated shoreline placement.
A stylized environment piece showcasing ruins of a prison cell, focusing on environmental storytelling and stylized texturing techniques.
An immersive nature environment study exploring realistic foliage rendering, lighting composition, and organic level design.
Technical articles published by 80.lv, an industry-leading game development platform.
A deep dive into creating procedural generation systems for realistic medieval environments in Unreal Engine 5.
Read Article
Exploring the new Procedural Content Generation framework introduced in Unreal Engine 5.2 and its capabilities.
Read Article2013 - 2016
The Digital Games Course prepared me for the Game Development Industry, covering Storytelling, 3D Modeling, Programming, Sound FX, and various fields crucial for success in interactive entertainment.
Interested in working together or have a project in mind? Feel free to reach out through any of the channels below.