Hello, I'm

Renan Macêdo

Game Development in Unity/Unreal & App Development with Flutter

Multidisciplinary developer with solid experience building Games and cross-platform Apps. Passionate about combining real-time interactive environments with intuitive user experiences.

Renan Macêdo

About Me

7+
Years Experience
7.5K+
Character Craft Users (6 Months)
27 min
Average Screen Time
5+
Platforms

Building Interactive Experiences

I'm a multidisciplinary developer with over seven years of experience leading projects in Game Development, interactive training simulations, and application development for Android, iOS, macOS, and Windows.

My expertise spans across Unity, Unreal Engine, Flutter, and JavaScript ecosystems. I've successfully delivered multiplayer VR experiences for clients like Volvo/Tracbel and SESI, re-built streaming platforms with 110k+ users and pioneered the Virtual Production workflow for Novo Tempo.

I'm passionate about pushing the boundaries of real-time technology, from procedural generation systems to motion capture workflows and AI-assisted VFX pipelines.

Technical Skills

🎮

Game Development

Unity 3D Unreal Engine 5 C# C++ (Unreal) Multiplayer Procedural Generation UI/UX Systems Shaders
🥽

VR/AR/XR

VR Development AR Experiences Immersive Training Network Replication Voice Chat Integration
📱

Mobile & Desktop

Flutter Dart Android iOS macOS Windows CI/CD Pipelines
🎬

Virtual Production

Aximmetry Photogrammetry Motion Capture AI-assisted VFX Real-time Environments
🌐

Backend & Web

JavaScript TypeScript Firebase Firestore REST APIs WordPress PHP
🛠️

Tools & Workflows

Git Blender Unreal Engine Unity Substance Painter Marvelous Design Da Vinci Resolve

Professional Experience

Mar 2018 – Present

Game, Web & Mobile Developer

Rede Novo Tempo de Comunicação • Brazil

  • Lead developer of mobile games, websites, and mobile applications
  • Built and maintained video/audio streaming apps in Flutter (NTPlay, Rádio NT)
  • Integrated Firebase services (authentication, notifications, analytics)
  • Implemented virtual production systems with Unreal Engine and Aximmetry
  • Developed photogrammetry and motion capture workflows for real-time environments
  • Continuous maintenance of WordPress and JavaScript/PHP environments
May 2017 – Present

Freelance — VP, Game & App Developer

Self-Employed

  • Helped set up the Virtual Production Studio for FullTrader
  • Developed multiplayer VR demos, gamified training simulations, and learning platforms
  • Delivered corporate VR projects for clients like Tracbel (Volvo) and SESI
  • Created procedural generation systems and tools for Unreal Engine
  • Built Character Craft 5.5e — Flutter character sheet app with real-time Firebase sync

Featured Projects

Character Craft 5.5e

A companion app for D&D players and DMs with 7,500+ users in 6 months. Features real-time data synchronization for instant character sheet updates.

Flutter Firebase Firestore Dart

Volvo/Tracbel VR Experience

Multiplayer VR showroom for heavy machinery. Features real-time network replication and voice chat for remote sales presentations and interactive product demos.

Unreal Engine VR Multiplayer C++

NTPlay & Rádio NT

Streaming ecosystem with 110K+ combined downloads. Complete architectural redevelopment of media apps with optimized UI/UX and CI/CD pipelines.

Flutter Firebase Android iOS

"A Jornada" - Learn & Puzzle

Lara Croft GO-inspired puzzle game. Led full-cycle development including grid-based movement mechanics, environment design, and custom shader effects.

Unity C# Shaders UI/UX
SESI VR Training

SESI Safety Simulations

Industrial VR training modules with realistic physics interactions and user guidance systems. Adopted for corporate safety certification standards.

Unity VR Physics Training

Virtual Production Pipeline

Pioneered the Virtual Production workflow for Novo Tempo, integrating Unreal Engine, Aximmetry, photogrammetry, and motion capture for real-time broadcast.

Unreal Engine Aximmetry MoCap VFX

Unreal Procedural Lake

A procedural lake generation system created in Unreal Engine, featuring dynamic water shaders and automated shoreline placement.

Unreal Engine PCG Environment Art

Stylized Prison Cell Ruins

A stylized environment piece showcasing ruins of a prison cell, focusing on environmental storytelling and stylized texturing techniques.

Unreal Engine Stylized Art Modeling Lighting

Nature in Depth

An immersive nature environment study exploring realistic foliage rendering, lighting composition, and organic level design.

Unreal Engine Level Design Lighting Foliage

Published Articles

Technical articles published by 80.lv, an industry-leading game development platform.

Procedural Medieval Village Generator Set-up in UE5

Procedural Medieval Village Generator Set-up in UE5

A deep dive into creating procedural generation systems for realistic medieval environments in Unreal Engine 5.

Read Article
Experimenting with UE5.2's Procedural Content Framework

Experimenting with UE5.2's Procedural Content Framework

Exploring the new Procedural Content Generation framework introduced in Unreal Engine 5.2 and its capabilities.

Read Article

Education

🎓

B.A. in Digital Games

Universidade FUMEC, Belo Horizonte, Brazil

2013 - 2016

The Digital Games Course prepared me for the Game Development Industry, covering Storytelling, 3D Modeling, Programming, Sound FX, and various fields crucial for success in interactive entertainment.

Get In Touch

Interested in working together or have a project in mind? Feel free to reach out through any of the channels below.