Documentation

Frequently Asked Questions and User Guide

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Why are some classes, items, or species missing from the app?

Character Craft 5.5e includes only the freely available content authorized by WOTC, known as the SRD 5.2, by default.

Where can I get more content to import?

CC5.5e can import:

  • Native JSON files exported by other players
  • XML files following the FC5 format

Some community members create and share extended content on their own pages.

Can I import my character from another app, like Fight Club 5?

No. The structure of CC5.5e is different and the data the character needs to function correctly does not exist in the file that other apps export.

What do I get with Premium?

With Premium (Unlimited Characters), you gain access to:

  • Creating more than 3 characters
  • Online Initiative Tracker
  • Cloud Sync to save and sync characters across platforms
  • Ad-free
Note: Premium is required per platform, except for Mac and iOS which share the same store.

How do I update my character's profile picture?

To update it, simply go to the image and click on the Gear icon in the bottom right corner.

We recommend using Imgur to host your images. For animated WEBP files, we recommend Postimg.

I added a Feature with limited-use resources (Rage, Second Wind, Luck, etc.), but I can't find how to use them.

To add a custom resource to a Feature, open the Feature's edit screen and scroll to the bottom. There you will find the Custom Resources section.

  1. Click Add Custom Resource.
  2. Enter the desired name for your resource.
  3. Set the number of uses (you can use formulas like pb for proficiency bonus, etc.).
  4. Specify how many charges are recovered per rest (use all to recover all charges).

This allows you to track and manage any custom resource your Feature provides.

My Feature gives a bonus to my character. How can I apply it?

Go to Edit Feature → Character Bonuses section.

There you can add bonuses to:

  • Stats, Attack rolls, Damage, Saving throw DCs, etc.

Examples

  • +2 - Direct values
  • pb - for Proficiency Bonus
  • Wisdom - Ability names in English
  • spell - gets your character or spell spellcasting attribute
  • level - gets your character total level
  • classlevel:classname - gets a specific class level
  • ranged=2 When used on Hit Bonus or Damage Bonus, only Weapons with Ranged property (have Range set) will receive the bonus

You can use formulas as well

  • 1+pb
  • 2*level

How do I mark a Feature's Action Type?

Edit the Feature and fill the Action Type field with the desired value (Action, Bonus Action, Reaction, etc.). The list will display those entries sorted alphabetically.

Not sure what to write? Check the Demo Characters for reference examples.

My character doesn't have spell slots. What should I do?

  1. Check the Feature that grants Spellcasting
  2. Make sure the option "Includes Spellcasting" is enabled
  3. Then check and edit the number of spell slots available at that level

My spell adds the spellcasting ability modifier (like Cure Wounds). How do I automate that in the roll?

Use +spell in the roll formula.

The system will automatically use the modifier from the spellcasting ability set in the spell.

Example:

For Cure Wounds: 1d8+spell

My Multiclass Spell Slots are incorrect. What should I do?

Check if the Spellcasting Multiplier is set correctly for each of your classes. An error in an older version could cause this value to be imported as 1.0 for all classes.

  1. Go to your class settings and verify the Spellcasting Multiplier value.
  2. Adjust it according to the official multiclass spellcasting rules if needed.
  3. If this information is already correct, check if the spell slots are filled in the Spellcasting Feature in your character's Features list.

How do Magic Item Charges and Recharges work?

The recharge system supports three main categories:

1. Rest or Time-based Recharges (Default)

The system automatically recognizes these terms in the recharge field:

  • Dawn: Recharges at dawn. (Example: "dawn")
  • Dusk: Recharges at dusk. (Example: "dusk")
  • Short Rest: Recharges after a short rest. (Example: "short rest")
  • Long Rest: Recharges after a long rest. (Example: "long rest")
  • Short or Long Rest: Recharges on any rest. (Example: "short/long rest")

2. Dice Recharge

Used for items that have a chance to recharge (e.g., "Recharge 5-6").

  • recharge: The die to roll (e.g., d6).
  • rechargeAmount: The success range (e.g., 5-6).

Result: A die button 🎲 appears. Clicking it rolls the die and recharges if successful.

3. Special or Free Text

  • Special: For unique conditions ("special").
  • Never: For finite consumables ("never").
  • Free Text: If recharge is empty, rechargeAmount text is displayed.

Practical Example: "3 Charges per Day"

  • Charges (Total): Max charges (e.g., 7).
  • Recharge: Dawn.
  • Recharge Amount: 3.

Result: Clicking Long Rest restores 3 charges automatically.

Note on Long Rests: In the app, clicking Long Rest simulates the passage of a day, triggering all Long Rest, Dawn, and Dusk recharges.

Barbarian

⚠️ Work in Progress

How to configure Unarmored Defense?

To change the character's base AC calculation, ensure they have no armor equipped.

The recommended way to apply Unarmored Defense is through the Feature itself:

  1. Edit the Unarmored Defense feature.
  2. Scroll to the Armor Class Bonus section.
  3. Select the attribute to add to your AC (e.g., Constitution for Barbarians).

This changes the base formula to: (10 + Dex) + Con.

Finally, click the Refresh Icon above the equipment list to update your AC.

How to automate Rage?

To do this, edit the Feature that grants Rage:

  1. Add a Custom Resource to it, filling in the number of charges at the desired levels (you only need to fill it where the value increases).
  2. Go to the Toggleable Bonuses section and create a new bonus.
  3. Add resistances to the 3 damage types (Bludgeoning, Piercing, Slashing).
  4. In Weapon Bonus Damage, enter the desired value (e.g., 2 for level 1).

Bard

⚠️ Work in Progress

How to add Expertise and Jack of All Trades to my skills?

You can mark the desired skills as Expertise or Half Proficiency manually, or automate this by adjusting the Feature that grants these bonuses.

  1. Edit the desired Feature.
  2. Scroll to the Expertise or Half Proficiency section.
  3. Check the desired skills.

Cleric

⚠️ Work in Progress

Druid

⚠️ Work in Progress

Fighter

⚠️ Work in Progress

Monk

⚠️ Work in Progress

How to configure Unarmored Defense?

To change the character's base AC calculation, ensure they have no armor equipped.

The recommended way to apply Unarmored Defense is through the Feature itself:

  1. Edit the Unarmored Defense feature.
  2. Scroll to the Armor Class Bonus section.
  3. Select the attribute to add to your AC (e.g., Wisdom for Monks).

This changes the base formula to: (10 + Dex) + Wis.

Finally, click the Refresh Icon above the equipment list to update your AC.

Paladin

⚠️ Work in Progress

How to automate Lay on Hands?

You just need to create a Custom Resource on the Feature.

You can fill the value for each level individually or enter 5*classlevel:paladin at level 1 of the Counter.

This formula means the maximum value is 5 times the Paladin class level (must be the exact class name).

The Demo Character Dominus is a good example of this feature.

Ranger

⚠️ Work in Progress

Rogue

⚠️ Work in Progress

How to add Sneak Attack damage?

There are two ways to do this:

  • Weapon Formula: Add an extra Damage die to the weapon's formula. This allows you to toggle the added damage on or off when rolling the attack.
  • Toggleable Bonus (Recommended): Use a Toggleable Bonus (by editing the Feature that grants Sneak Attack) that adds a Damage Formula Bonus of 1d6 (or the desired value). The Demo Character Lanaya is a good example of this feature.

Sorcerer

⚠️ Work in Progress

Warlock

⚠️ Work in Progress

Wizard

⚠️ Work in Progress

Aasimar

⚠️ Work in Progress

How to configure traits like Celestial Resistance, Healing Hands, and Celestial Revelation?

To do this, edit the Species Feature or another desired Feature:

  1. Add the two Damage Resistances (Necrotic and Radiant).
  2. Create two Custom Resources with 1 charge that recover on a Long Rest: one for Healing Hands and another for Celestial Revelation.

Dragonborn

⚠️ Work in Progress

Dwarf

⚠️ Work in Progress

How to add racial bonuses (Poison Resistance, HP bonus per level, Tremorsense)?

To add these bonuses, modify the racial Feature (usually named Dwarf Traits) or another desired feature:

  • Poison Resistance: Add a permanent bonus of Damage Resistance (Poison).
  • HP Bonus: Add a Permanent Character Bonus of "Hit Point Bonus" and set the value to level. The system will automatically add the character's current level to Max HP.

For Tremorsense:

Create a standard Custom Resource. Select Proficiency Bonus as the maximum value, or write pb in the level 1 field of "Fixed Value (Per Level)".

Elf

⚠️ Work in Progress

How to add the Lineage Spell?

In the species feature or another desired feature, create a Custom Resource with a fixed value of 1, resetting on a Long Rest, with the desired name.

The chosen spell must be added to the spell list manually. When preparing it, mark it as "Always Prepared (Species)".

Gnome

⚠️ Work in Progress

Goliath

⚠️ Work in Progress

Halfling

⚠️ Work in Progress

Human

⚠️ Work in Progress

Orc

⚠️ Work in Progress

Tiefling

⚠️ Work in Progress

Alert

⚠️ Work in Progress

How to add the Initiative bonus?

To add your Proficiency Bonus to Initiative, you can edit the initiative directly by clicking on its card. However, to automate this so you don't need to update it when leveling up:

  1. Open the Feature that grants this bonus (or another desired Feature).
  2. Add a Permanent Character Bonus.
  3. Select Initiative Bonus and set the value to pb.

This ensures the system always uses your current Proficiency Bonus and adds it automatically to your final Initiative value.

Crafter

⚠️ Work in Progress

Healer

⚠️ Work in Progress

Lucky

⚠️ Work in Progress

Magic Initiate

⚠️ Work in Progress

Musician

⚠️ Work in Progress

Savage Attacker

⚠️ Work in Progress

Skilled

⚠️ Work in Progress

Tavern Brawler

⚠️ Work in Progress

Tough

⚠️ Work in Progress

How to add the extra hit points?

The Tough feat increases your hit point maximum by an amount equal to twice your level.

To automate this, you can use a simple formula:

  1. Edit the Tough feat.
  2. Go to the Permanent Character Bonuses section.
  3. Add a value to Hit Points.
  4. Set the value to 2 * level.

This will automatically calculate the correct bonus (2 HP per level) as you level up.