Documentation
Frequently Asked Questions and User Guide
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Why are some classes, items, or species missing from the app?
Character Craft 5.5e includes only the freely available content authorized by WOTC, known as the SRD 5.2, by default.
Where can I get more content to import?
CC5.5e can import:
- Native JSON files exported by other players
- XML files following the FC5 format
Some community members create and share extended content on their own pages.
Can I import my character from another app, like Fight Club 5?
No. The structure of CC5.5e is different and the data the character needs to function correctly does not exist in the file that other apps export.
How do I update my character's profile picture?
To update it, simply go to the image and click on the Gear icon in the bottom right corner.
We recommend using Imgur to host your images. For animated WEBP files, we recommend Postimg.
I added a Feature with limited-use resources (Rage, Second Wind, Luck, etc.), but I can't find how to use them.
To add a custom resource to a Feature, open the Feature's edit screen and scroll to the bottom. There you will find the Custom Resources section.
- Click Add Custom Resource.
- Enter the desired name for your resource.
- Set the number of uses (you can use formulas like
pbfor proficiency bonus, etc.). - Specify how many charges are recovered per rest (use
allto recover all charges).
This allows you to track and manage any custom resource your Feature provides.
My Feature gives a bonus to my character. How can I apply it?
Go to Edit Feature → Character Bonuses section.
There you can add bonuses to:
- Stats, Attack rolls, Damage, Saving throw DCs, etc.
Examples
+2- Direct valuespb- for Proficiency BonusWisdom- Ability names in Englishspell- gets your character or spell spellcasting attributelevel- gets your character total levelclasslevel:classname- gets a specific class levelranged=2When used on Hit Bonus or Damage Bonus, only Weapons with Ranged property (have Range set) will receive the bonus
You can use formulas as well
1+pb2*level
How do I mark a Feature's Action Type?
Edit the Feature and fill the Action Type field with the desired value (Action, Bonus Action, Reaction, etc.). The list will display those entries sorted alphabetically.
Not sure what to write? Check the Demo Characters for reference examples.
My character doesn't have spell slots. What should I do?
- Check the Feature that grants Spellcasting
- Make sure the option "Includes Spellcasting" is enabled
- Then check and edit the number of spell slots available at that level
My spell adds the spellcasting ability modifier (like Cure Wounds). How do I automate that in the roll?
Use +spell in the roll formula.
The system will automatically use the modifier from the spellcasting ability set in the spell.
Example:
For Cure Wounds: 1d8+spell
My Multiclass Spell Slots are incorrect. What should I do?
Check if the Spellcasting Multiplier is set correctly for each of your
classes.
An error in an older version could cause this value to be imported as 1.0
for all classes.
- Go to your class settings and verify the Spellcasting Multiplier value.
- Adjust it according to the official multiclass spellcasting rules if needed.
- If this information is already correct, check if the spell slots are filled in the Spellcasting Feature in your character's Features list.
How do Magic Item Charges and Recharges work?
The recharge system supports three main categories:
1. Rest or Time-based Recharges (Default)
The system automatically recognizes these terms in the recharge field:
- Dawn: Recharges at dawn. (Example:
"dawn") - Dusk: Recharges at dusk. (Example:
"dusk") - Short Rest: Recharges after a short rest. (Example:
"short rest") - Long Rest: Recharges after a long rest. (Example:
"long rest") - Short or Long Rest: Recharges on any rest. (Example:
"short/long rest")
2. Dice Recharge
Used for items that have a chance to recharge (e.g., "Recharge 5-6").
- recharge: The die to roll (e.g.,
d6). - rechargeAmount: The success range (e.g.,
5-6).
Result: A die button 🎲 appears. Clicking it rolls the die and recharges if successful.
3. Special or Free Text
- Special: For unique conditions (
"special"). - Never: For finite consumables (
"never"). - Free Text: If
rechargeis empty,rechargeAmounttext is displayed.
Practical Example: "3 Charges per Day"
- Charges (Total): Max charges (e.g., 7).
- Recharge: Dawn.
- Recharge Amount: 3.
Result: Clicking Long Rest restores 3 charges automatically.
Barbarian
⚠️ Work in Progress
How to configure Unarmored Defense?
To change the character's base AC calculation, ensure they have no armor equipped.
The recommended way to apply Unarmored Defense is through the Feature itself:
- Edit the Unarmored Defense feature.
- Scroll to the Armor Class Bonus section.
- Select the attribute to add to your AC (e.g., Constitution for Barbarians).
This changes the base formula to: (10 + Dex) + Con.
Finally, click the Refresh Icon above the equipment list to update your AC.
How to automate Rage?
To do this, edit the Feature that grants Rage:
- Add a Custom Resource to it, filling in the number of charges at the desired levels (you only need to fill it where the value increases).
- Go to the Toggleable Bonuses section and create a new bonus.
- Add resistances to the 3 damage types (Bludgeoning, Piercing, Slashing).
- In Weapon Bonus Damage, enter the desired value (e.g.,
2for level 1).
Bard
⚠️ Work in Progress
How to add Expertise and Jack of All Trades to my skills?
You can mark the desired skills as Expertise or Half Proficiency manually, or automate this by adjusting the Feature that grants these bonuses.
- Edit the desired Feature.
- Scroll to the Expertise or Half Proficiency section.
- Check the desired skills.
Cleric
⚠️ Work in Progress
Druid
⚠️ Work in Progress
Fighter
⚠️ Work in Progress
Monk
⚠️ Work in Progress
How to configure Unarmored Defense?
To change the character's base AC calculation, ensure they have no armor equipped.
The recommended way to apply Unarmored Defense is through the Feature itself:
- Edit the Unarmored Defense feature.
- Scroll to the Armor Class Bonus section.
- Select the attribute to add to your AC (e.g., Wisdom for Monks).
This changes the base formula to: (10 + Dex) + Wis.
Finally, click the Refresh Icon above the equipment list to update your AC.
Paladin
⚠️ Work in Progress
How to automate Lay on Hands?
You just need to create a Custom Resource on the Feature.
You can fill the value for each level individually or enter
5*classlevel:paladin at level 1 of the Counter.
This formula means the maximum value is 5 times the Paladin class level (must be the exact class name).
The Demo Character Dominus is a good example of this feature.
Ranger
⚠️ Work in Progress
Rogue
⚠️ Work in Progress
How to add Sneak Attack damage?
There are two ways to do this:
- Weapon Formula: Add an extra Damage die to the weapon's formula. This allows you to toggle the added damage on or off when rolling the attack.
- Toggleable Bonus (Recommended): Use a Toggleable Bonus (by editing
the Feature that grants Sneak Attack) that adds a Damage Formula
Bonus of
1d6(or the desired value). The Demo Character Lanaya is a good example of this feature.
Sorcerer
⚠️ Work in Progress
Warlock
⚠️ Work in Progress
Wizard
⚠️ Work in Progress
Aasimar
⚠️ Work in Progress
How to configure traits like Celestial Resistance, Healing Hands, and Celestial Revelation?
To do this, edit the Species Feature or another desired Feature:
- Add the two Damage Resistances (Necrotic and Radiant).
- Create two Custom Resources with 1 charge that recover on a Long Rest: one for Healing Hands and another for Celestial Revelation.
Dragonborn
⚠️ Work in Progress
Dwarf
⚠️ Work in Progress
How to add racial bonuses (Poison Resistance, HP bonus per level, Tremorsense)?
To add these bonuses, modify the racial Feature (usually named Dwarf Traits) or another desired feature:
- Poison Resistance: Add a permanent bonus of Damage Resistance (Poison).
- HP Bonus: Add a Permanent Character Bonus of "Hit
Point Bonus" and set the value to
level. The system will automatically add the character's current level to Max HP.
For Tremorsense:
Create a standard Custom Resource. Select Proficiency
Bonus as the maximum value, or write pb in the level 1 field
of "Fixed Value (Per Level)".
Elf
⚠️ Work in Progress
How to add the Lineage Spell?
In the species feature or another desired feature, create a Custom Resource with a fixed value of 1, resetting on a Long Rest, with the desired name.
The chosen spell must be added to the spell list manually. When preparing it, mark it as "Always Prepared (Species)".
Gnome
⚠️ Work in Progress
Goliath
⚠️ Work in Progress
Halfling
⚠️ Work in Progress
Human
⚠️ Work in Progress
Orc
⚠️ Work in Progress
Tiefling
⚠️ Work in Progress
Alert
⚠️ Work in Progress
How to add the Initiative bonus?
To add your Proficiency Bonus to Initiative, you can edit the initiative directly by clicking on its card. However, to automate this so you don't need to update it when leveling up:
- Open the Feature that grants this bonus (or another desired Feature).
- Add a Permanent Character Bonus.
- Select Initiative Bonus and set the value to
pb.
This ensures the system always uses your current Proficiency Bonus and adds it automatically to your final Initiative value.
Crafter
⚠️ Work in Progress
Healer
⚠️ Work in Progress
Lucky
⚠️ Work in Progress
Magic Initiate
⚠️ Work in Progress
Musician
⚠️ Work in Progress
Savage Attacker
⚠️ Work in Progress
Skilled
⚠️ Work in Progress
Tavern Brawler
⚠️ Work in Progress
Tough
⚠️ Work in Progress
How to add the extra hit points?
The Tough feat increases your hit point maximum by an amount equal to twice your level.
To automate this, you can use a simple formula:
- Edit the Tough feat.
- Go to the Permanent Character Bonuses section.
- Add a value to Hit Points.
- Set the value to
2 * level.
This will automatically calculate the correct bonus (2 HP per level) as you level up.